An OpenGL runner game demo I made as part of my computer graphics module coursework.
My work
Created the track and terrain using splines. Applied texture mapping.
Created lightposts and trophy stands from my own primitive programmable mesh code. Mapped textures for the stands.
Programmatically placed the start overhead lighposts and obstables.
Implemented car controls.
Implemented a night mode and spot lights in the shader. Programmatically positioned and oriented them.
Implemented camera techniques using TNB frame: 1st person, 3rd person, cinematic and top-down.
Implemented the HUD.
Date
Feb 2024 - May 2024
Role
All
Project Type
Solo - Coursework
Link
Soon!
Engine
Custom OpenGL
Language
C++