A 3D top-down mining game about escaping from the mines. Made in 48 hours for Kenney Jam.
My work
Player movement, health system and the camera.
Enemy AI.
Implementing the interactions between player and enemies, prizes, switches, the rocket.
Integration of animations to the code.
Outcomes
This jam was the first one that I took the lead in programming and was completely responsible for the code within my usual jam team. I implemented the gameplay features and wrote a quick AI script. I am very proud of how the game turned out considering it was a 48 hour jam.