The Atlantis Inquiry is a 2D detective mystery made in one week for Brackeys Game Jam.
My work
Swimming and interaction mechanics.
Integration of xNode, a Unity plugin for coding dialogue trees, to the project.
Implementation of dialogue trees using the new tool. The dialogue of the game required a complex system with conditional and trigger dialogue options as well as multiple dialogue branches connecting together.
Ability to unlock clues, motives and suspects for the player depending on their interactions with the NPCs.
Password mechanic for unlocking areas.
Intro and ending sequences.
A quiz system for the player to finalize their investigation, deciding the ending of the game, as the game features different endings for the correct and incorrect solutions to the mystery.
Connection of the dialogue system to the UI.
Outcomes
For this game jam I had to learn how to use a new tool quickly and then implement a dialogue system using it. It was a challenging system to build as it was complex and connected to other game systems such as UI and clue/suspect/motive system.