The Atlantis Inquiry

The Atlantis Inquiry is a 2D detective mystery made in one week for Brackeys Game Jam.

My work

  • Swimming and interaction mechanics.

  • Integration of xNode, a Unity plugin for coding dialogue trees, to the project.

  • Implementation of dialogue trees using the new tool. The dialogue of the game required a complex system with conditional and trigger dialogue options as well as multiple dialogue branches connecting together.

  • Ability to unlock clues, motives and suspects for the player depending on their interactions with the NPCs.

  • Password mechanic for unlocking areas.

  • Intro and ending sequences.

  • A quiz system for the player to finalize their investigation, deciding the ending of the game, as the game features different endings for the correct and incorrect solutions to the mystery.

  • Connection of the dialogue system to the UI.

Outcomes

For this game jam I had to learn how to use a new tool quickly and then implement a dialogue system using it. It was a challenging system to build as it was complex and connected to other game systems such as UI and clue/suspect/motive system.

Date

Aug 2023

Role

Programmer

Project Type

Game Jam - Team

Link

Engine

Unity

Language

C#

...
...
...
...
...
...
...
...