A metroidvania game made in a month for Metroidvania Month Game Jam.
My work
Integration of Schema, a plugin that helps with coding behaviour trees for Unity.
Implementation of the enemy AI using Schema. AI behaviour include: idle, suspicious, detected player, chasing player, attacking player.
Outcomes
With this project, I am happy that I overcame the challenges of learning to use and integrate a tool I had never used before in order to implement a behaviour tree and then, implementing the AI behaviour of the game using that tool. It helped me figure out how other developers' systems work by reading the code, as the documentation of the tool was limited. I even found a bug with it and contacted the developer seeking help, who was kind enough to provide a quick update to the tool!
Date
Nov 2023 - Dec 2023
Role
Programmer
Project Type
Game Jam - Team
Link
Engine
Unity
Language
C#